
Award-winning Writer and Narrative Designer
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Games career spanning 8 years.
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Advanced Writer and Narrative Designer at Supermassive Games since 2022.
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BAFTA long listed for Little Nightmares III; Webby Award winner for The Sounds of Nightmares; and Game Dev Heroes honourable mention (2026).
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4 shipped titles, with 2 more for release in 2026.
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MA CANTAB (Cambridge University) in English and Drama.
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Expert in narrative development, branching stories, and game flow logic.
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Voice and mocap director with vast experience in casting actors.
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Excellent leadership experience as the Chair of an arts charity for 6 years, and the Artistic Director of theatre company, Idle Discourse.
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Former Ambassador, Broadcaster, Writer, and Comic Con panellist for Dorian.
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Mentors for Limit Break and the charity Arts Emergency.
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and once worked as a mascot for the Spinnaker Tower in Portsmouth...
I'm a London based writer, narrative designer, and freelance creative, currently working as an advanced writer and narrative designer for the BAFTA winning studio, Supermassive Games. Alongside my work, I volunteer as a mentor with both Limit Break and Arts Emergency and formerly chaired a London-based charity that promoted access to the arts and well-being through creativity. Having a working-class background, accessibility and diversity is something I care very deeply about.
Prior to Supermassive Games, I worked with the social storytelling platform Dorian, initially as a writer, before becoming an ambassador for the company. During this time, I wrote story prompts for authors, and managed a professional acting troupe that broadcast stories weekly.
A love of storytelling has been with me all my life, and I enjoy nothing more than crafting a narrative with fellow creatives. This drove me to found the theatre company Idle Discourse in 2016, with which I've spearheaded dozens of productions across the UK and Europe. I've also worked as a writer and / or director for numerous other companies across the world.
If you love stories and allowing anyone to access creating those stories, we'll get on.








